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For other interpretations of Count Dracula, see Dracula


Count Dracula is one of the main characters featured on the 1976 live-action children's series Monster Squad. He was played by actor Henry Polic II and appeared in all thirteen episodes of the show. He is loosely inspired by on the character of the same name. He isn't to be confused with the character from "The Monster Squad".

History[]

Dracula, a legendary vampire originating from Transylvania in Romania, was mysteriously placed in a state of suspended animation and stored in the "Chamber of Horrors" at Fred's Wax Museum. Also immobilized within the chamber were two other famous monsters—the Frankenstein Monster and the Werewolf. The trio was inadvertently revived one evening when Walter, a night watchman, activated his crime computer, emitting oscillating waves that awakened them. Revived and determined to atone for his past, Dracula, affectionately nicknamed "Drac" by his new companions, chose a new path as a hero. He joined the Monster Squad, a group dedicated to fighting for good.

During one of his evening outings, Dracula encountered an unusual species of South American bee, which stung him. Intrigued, he returned with the bee to the museum, where Walter analyzed it using the crime computer. To Walter's surprise, the bee was still alive after the sting, an anomaly among its kind. By translating its buzzing, he uncovered that this bee was part of a swarm controlled by a mysterious woman known as the Queen Bee.

In bat form, Dracula tracked the Queen Bee back to her lair, attempting to win her trust. However, when she discovered his true intentions, she ordered her henchmen, Bumblebee and Spelling Bee, to imprison him in a cage with a bear. Upon learning of his plight, Dracula’s comrades, Frank and Bruce, quickly came to his aid. Frank freed Dracula and grappled with the bear, while the Werewolf assisted in subduing the Queen Bee by trapping her in a massive vat of honey.

Gallery[]

Powers[]

  • Vampirism: In addition to the various mental and physical benefits that vampires are heir to, they also possess the ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters.
    • Enhanced senses: Vampires have improved several times higher than those of any human being of course these skills can vary depending on each person they will have some other stronger senses of his companions always given the dedication and training that each set to improve ways. Among the main ways that vampires have improved we find the following:
      • Enhanced vision
      • Enhanced hearing
      • Enhanced smell
    • Immortality: So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire.
    • Invulnerability: Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.
    • Regeneration: In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood.
    • Superhuman strength: A vampire's strength level is several times that of a normal human being and they are considered superhuman.
    • Superhuman stamina: So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
    • Psychokinesis: Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once.
    • Hypnosis: Vampires possess the ability to hypnotize or mesmerize human targets. This may become difficult against opponents with an extremely high will power. It often doesn't work against other supernatural creatures. In some cases, vampire mesmerism may be referred to as "glamouring".
    • Transformation: Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.
    • Metamorphosis: Only vampires with a more advanced powers Control demonstrate the ability of altering either its appearance to imitate other people or in such cases selective transformation for creating claws to increase the lethal capability of its attacks in extreme cases and only vampires with a capacity of very advanced monitoring capabilities such change would show how elements, elasticity and other capabilities which vary depending on their ability, imagination and control, because as you know some vampires are stronger than others.
  • Claws: Vampires can often turn their fingernails into sharpened claws, which are extremely durable and sharp. They are ideal for rending and tearing through flesh, though they are not as effective as the claws possessed by a werewolf.
  • Fangs: A vampire's most often-used weapon are her fangs. They are enlarged sharpened canine teeth, which are often retractable so as to allow a vampire the ability to pose as a normal human. The primary purpose of fangs is for feeding, which they use to puncture the jugular vein of a victim in order to get to their blood.

Weaknesses[]

  • Low intelligence: Despite his aristocratic demeanor, Dracula is not particularly bright. When trapped in a cage with a bear, he immediately began to panic, forgetting that he could easily turn into a bat and fly through the bars.
  • Substance vulnerability: Dracula has a bad reaction to garlic. This is a trait common to most vampires.

Trivia[]

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